Wednesday, November 24, 2010

Movie Madness


The movie I am choosing is forest Gump. Well i am thinking it would be an action adventure game. The game will take place over his life Like in the movie where he tells of different things that have happened to him. The game play will be broken up in to mini games. so that you can have a different level feel to it. the game will be just like the movie where he has all these different things he experienced like running from the bullies or going to Vietnam.

Chapter 6 question 3


the game I'm using is fallout  new Vegas. the type of combat is that of an action type. you have this character who uses different kinds of weapons. the types are ranged melee or explosion but there wasn't really a fun thing to it the game used very simple combat moves. The game was trying to make things better by giving this thing called vats which gives you this almost turned based feel which for awhile makes it fun but is not the most fun it could be it seems. the game would get really boring after awhile. which is not good for the game the only thing that keeps is the story which is the fun part of the game.

Character development revisited


The game I'm choosing is mass effect 2. the game is set in this futuristic world where you are this kind of super soldier and you are on this quest to save the galaxy. Well this really effects the character because you're flying around in your ship and a lot of your core character building events happen on your space ship. but the game also uses this future society to describe the way the powers he has are done. If the game was flipped id say it would go to a medieval time is where id put it. The reason for this is it could use magic for the powers he has. but this would have effects on some of the game play like the hacking feature of the game were robotic enemies could be taken over. This would be one of the problems with transferring but it wouldn't be impossible.

Basic AI


When playing the game with my rules it seemed easier. But what I learned from making our board game is the reason it is easy is that we are so used to what we are trying to do. So I do not really know if my rules were really that much better or I just knew what it was I wanted to do. But judging by the way we did not get a vote it was not that great. What I learned was the importance of the area of making this feel of drama which is what brings people to play your game and finish it. This is actually really tough to make this balance that is just right to make the player feel that he or she is in this up for grabs contest to see who will win if its them or the game.

Chapter 5 question 1


The three games I have chosen are fable 3, oblivion, and mass effect. Well in each game you have this feeling of morality you make decisions that either make people feel good about you or feel like you are a "good person".  In games like fable 3 you have this ability to make whole towns really like or hate you. your fame or infamy in oblivion and mass effect are the same as the morality in mass effect. the games really give different choices to everything whether it is playing the passive person or the evil tyrant even the saving grace of people.

Game Of Dice


Dirty Dozen!

Dirty Dozen          
Setup: 2-4 players
-Each player is given 2 red dice that acts as their “hand” for the entire game.
-White dice are placed in the middle of the playing area to act as the “Deck”
Materials:
-8 red dice
-12 White Dice
-Rule sheet
Objective
The goal is for your “hand” to be close to or equal to 12 without going over.
The first player to reach 10 points wins.


Gameplay
1. First roll goes to the youngest player, and then rotates clockwise each round.

2. All players roll their hand of two red dice.

3.On the players turn they decide whether to roll up to 3 extra white dice from the “deck” in an attempt to get to 12. Players roll one of their possible 3 extra die at a time. Once you decide to stop rolling, you “stand” and you are finished for that round,  then the next player goes.

4.If a player goes over 12 they lose a point, at the end of each round, the player(s) closest to 12 get a point, if multiple players tie, they receive a point.

5.At the end of each turn return white dice to middle and prepare to re roll your hand.

Design Chemistry

The makeup of the team can have a great effect on the game its self. If the team that makes it up is mostly programmers then the game will be a very code intensive game with what I feel would be less of an artistic view. then if there was only artist it would be more art and less game. so to me it seems like it's ideal to have a equal balance of the two. the article says that the people that made the kung fu game were a mixture of people that made the game with different backgrounds.